Early Access Pricing: A Matter of Fairness and Love for Supporters
Early Access Pricing: A Matter of Fairness and Love for Supporters
The developer of No Rest for the Wicked recently shed light on the reasoning behind the game’s lower Early Access price point. According to the dev, players who support a game early should receive something extra in return. This approach is rooted in the idea that early supporters are instrumental in shaping the game’s development. By offering a lower price, the developer aims to analyse the behaviour of players and gather feedback.
This strategy is not unique to No Rest for the Wicked, as many games have launched with lower Early Access prices to incentivise players to join the community. The colour of the game’s development is often influenced by the feedback received during this phase. In the case of No Rest for the Wicked, the developer’s decision to launch at a lower price was driven by a desire to show appreciation for early supporters.
The concept of Early Access pricing has sparked debate among gamers and developers alike. Some argue that a lower price point is essential for building a loyal community, while others believe that it can devalue the game. The developer of No Rest for the Wicked has taken a stance on this issue, stating that early supporters should receive some extra love. This approach is likely to resonate with players who feel that their support is valued.
In conclusion, the Early Access price of No Rest for the Wicked is a testament to the developer’s commitment to fairness and community engagement. By offering a lower price point, the dev is able to analyse player behaviour, gather feedback, and build a loyal following. As the game continues to evolve, it will be interesting to see how the developer’s approach to Early Access pricing influences the game’s overall success.
